Here are some assets I created for a game in pre-production around 2011. It was never released.
The assets use a variety of material layers from specular, bump and normal maps for creating wood, metal, rust etc. Videos are shown to show how camera angles and lighting work.
There is also a still shot of a dungeon scene where I contributed to it wit ha small team some of the level and props.
Shanty town Unreal Engine Asset
TinCan unreal Engine Asset
Rubble for Unreal Engine