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3D Substance Painter. Created quick low poly object to use my custom Designer Materials (one object)

This was a challenge by myself to create an object using custom Substance Designer Materials I made from scratch. It had to be a quick low poly model and I had to make something I could use all the materials I recently made. Some of these can be seen in my other folder showing Designer materials. The challenge was to create a scene that was one object and render it inside Substance Painter. All materials are 100% procedural and were created to copy the essence of surfaces from photographs I took around where I live . The only material I didn’t spend time doing was the double glazing /door colours and I’ll need to change them at some point
This had a few challenges, namely because I wanted the whole scene to be one object with one material. This meant that large areas needed separate UV sheets so the resolution wasn't shared across the whole object. So each element had vertex colour to be used as material ID. Then elements needed UDIMs but all parts also needed to be aligned and orientated so the resolution and edges aligned. Once that was all setup I could bake occlusion on the whole scene while having separate materials for elements but also global materials for dirt, decals, height details and other blend layers. This could now be exported for in game as one piece.
All materials in scene were custom made from scratch and they all had parameters to edit.
Materials made were Wood grain, Brick, Stone, Moss with dirt, rusty peeling paint, road texture, including paint and concrete with erosion, pavement walkway, and parquet tile flooring.
The houses were built from a photogrammetry scan i made from near where i live and then rebuilt i Maya.
This is a low poly model to focus on what can be achieved with just Substance materials.