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Recreation of real life objects and scenes 2010

Here is a personal project to mimic a range of real-life objects or scenes in 2010. From a Courgette to a rose garden! All these objects would be placed into Unreal Engine for in-game use. This is much harder than you expect it to be when you have the photo to compare to.
The Desert Road Scene was a task set by a games company but I never actually applied with it. This would be for a racing game.
There's a nice rose garden near me. I decided to give myself the challenge of recreating it as close as I can for in-game use. This is much more challenging when you want to copy the real-life scene. Its easy for the eyes to find problems (that Uncanny Alley thing)

Its not perfect but not bad

Its not perfect but not bad

Photo left. Normal mapped low poly rock tunnel on the right with shrub props.

Photo left. Normal mapped low poly rock tunnel on the right with shrub props.

Check out my courgette!

Check out my courgette!