Every 3D portfolio should have one. Not because we want to see any but because of the process you need to go through to create one from scratch is a great test and worthy to include it. From using referencing to creating the base in Maya to sculpting in ZBrush, then back again into Maya to remodel and UV-map correctly and neatly. Then try to make a low poly version with bump map/normal maps.
It's not perfect but based on the reference I had it was pretty close.