Here I took the role as "normal-world" levels senior environment artist. The ice "dark" levels were given to another team. Graphics capabilities were much more restricted and low-poly compared to today's expectations. The game was very well received by critics for both visuals and gameplay design.
I was the senior artist and managed a team of 4-8 artists that as a group created the normal "Silent Hill Dimension" levels. I also managed a huge batch of levels outsourced to various other countries where I created master levels, textures sets and style documents with the lead artist. These style packs would help them create similar levels in the same style. I managed both the normal world and ice world levels. I often had to correct the levels or ask for changes depending on how much time we had left.
Screenshots I show are levels that I worked on myself or on occasion reworked or played a major part.
There were many other levels I could not grab in time
See some of my levels in action in this walkthrough/ demo